Gaming

Hands-free game control powered by your body

ShadowMaker Smart Shirts turn movement and muscle signals into real-time game control.
Players can move, aim, and trigger actions using posture, motion, and muscle tension instead of a traditional controller.

Keyboard and mouse, gamepads, and VR control schemes all rely on learned input systems. That works well for experienced players, but it also creates friction for many others.

Our smart shirts turn body signals into hands-free control, creating a more intuitive, physical, and engaging way to play.

Today, ShadowMaker can control existing PC games through a controller-emulation layer. That lets us demonstrate real gameplay without requiring custom developer support.

But controller emulation is only the starting point. Native game integration would allow developers to use ShadowMaker as a full body-based input system — combining posture, movement, gestures, muscle activation, and physiological signals directly inside the game.

In today’s demos, body signals are translated into familiar controller inputs. With native support, games could understand the body more directly: a gesture could define the action, while muscle activation could shape its intensity, timing, force, or style.

The prototype demos are button-limited. The platform is not.

Real gameplay through controller emulation, using body motion and reliable muscle-trigger inputs.

Gestures, posture, muscle patterns, and continuous motion mapped directly to game mechanics.

Actions that are performed, not just selected – from martial arts forms to spellcasting, skating, sports, and embodied AI characters.

Controller buttons trigger commands.

With ShadowMaker Smart Shirts, body movement expresses action, and muscle activation adds force, timing, and technique.

Smart Shirt + Cyberpunk 2077

Smart Shirt + Warframe

Smart Shirt + Helldivers II

Smart Shirt + Skyrim