Glossary

Glossary

Quick definitions for the terms we use.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Patterns in bodily and behavioral signals that reflect moment-to-moment state.
How we use it: input to EmPath that produces low-dimensional vectors for conditioning AI behavior.

Multimodal signals (physio, motion, context) ingested together for greater state fidelity than any single channel.

State estimates inferred from incoming (afferent) human signals—e.g., arousal, approximate valence, tension, and engagement—before any downstream policy logic is applied.

Vectorized representation of afferent states. Today we claim: arousal, approximate valence, tension (primarily muscular), and engagement (attention/effort proxy). Roadmap: task-specific and emotion-specific embeddings with scale.

The decision function an agent uses to choose actions. EmPath uses the database of biophysiological signals, afferent state vectors, and probabilistic emotional states to provide policy-conditioning weights and guardrails that modulate this policy in real time.

ShadowMaker’s modular sensor platform (2-sEMG + 9-axis IMU per module; accessories for different placements). Used for games, HCI, and research prototypes. Ships data to a host for real-time + post analysis.

Physiological activation level (low↔high). Our estimate blends signals (e.g., EDA, HR/HRV, motion artifacts) with context.

B

Real-time ASVs flowing from human/context signals that modulate the agent’s policy weights dynamically.

C

Structured graphs linking inputs (stimuli, context, biosignals), intermediate states (ASVs), and outputs (agent behavior). Used to reason about “why” an agent acted a certain way and to debug/verify safety.

E

Emotion, Empathy, and Ethics Test. Our internal/external evaluation framework that stress-tests agent behavior across curated scenario batteries; produces scores and gating thresholds for deployment.

Electrodermal Activity. Skin conductance changes tied to sympathetic activation. We use it as one contributor to arousal estimation.


Electrocardiogram; electrocardiography. Electrical activity of the heart. Used to derive heart rate and HRV as arousal/engagement features (non-diagnostic).

Electrical brain activity. Not in current baseline; considered for research integrations where appropriate.

Training/evaluation data where samples include ASVs, context labels, and outcome signals; weights emphasize ethically relevant states and edge cases to shape safer policies.

We expose operational states useful for interaction: arousal, valence, tension, and engagement. These are mapped to task-specific labels and personally calibration.

Graphical/temporal models of how ASVs evolve during scenarios (e.g., startle → tension spike → recovery). Useful for prediction and guardrail timing.

Our middleware (“affect layer for AI”) that converts multimodal inputs into affective-state vectors and policy-conditioning weights that modulate an agent’s behavior. Model-agnostic.

An attention/effort proxy inferred from multimodal patterns (e.g., HRV trends, motion stability, task performance correlates).

Applying policy weights, constraints, and guardrails (from E³T + EmPath) so agents behave within ethical bounds under real-time affect.

Gaze direction, fixations, micro-saccades as attention/arousal features. Planned integrations via standard trackers.

F

Computer-vision features (AU-style or learned embeddings) to augment ASVs; used with strict privacy controls.

H

Beats per minute derived from ECG or PPG. Input to arousal/engagement estimates.

Beat-to-beat interval variation. Lower short-term HRV can correlate with higher arousal; we use it as one feature.

Signals produced by the body.
Used now: sEMG, IMU (9-axis), ECG, EDA, PPG (where available), respiration (selected setups), skin temperature.
Planned: eye-tracking, facial expression tracking, keystroke/mouse dynamics, voice prosody, EEG (research).

I


Accelerometer + gyroscope + magnetometer. We use it for motion/pose, tremor, and artifact rejection.

K

Keystroke timing/dynamics as an engagement/fatigue proxy in desktop contexts; privacy-respecting and opt-in only.

M

sEMG-derived activation magnitude and patterns (e.g., upper traps) as a proxy for tension or stress response in context.

N

Our flagship interactive game / database building tool: a first-person experience controlled by wearable signals, showcasing EmPath’s real-time conditioning.

P

Probabilistic Emotional States. ASVs that are paired with emotion-specific contexts are associated at scale to create PESs, which are mathematical representations of contextualized emotional states. ASVs and PESs populate the database and provide reference nodes that AI agents pattern match against in order to predict probable outcomes for user queries / scenarios.

Photoplethysmography. Optical pulse signal (e.g., finger/camera sensors). Alternate path to HR/HRV where ECG isn’t available.

R

Breathing rate/depth features (belt, camera, or derived) used in arousal/tension estimation where available.

S

Curated sets of test scenes (edge-cases, ambiguity, moral hazards) used to score and certify agent behavior under affect-conditioning.

Electrical activity of muscles at the skin surface. Primary input to tension and interaction cues (e.g., intentional flex, posture).

Peripheral temperature trends; slow but useful complement to arousal/fatigue modeling.

A stimulus is an input presented to a human and/or agent; response is the measured change in signals, ASVs, or actions. Used in calibration and E³T tests.

A context-bound pattern across signals (e.g., spikes in sEMG/EDA, HR changes) indicating heightened activation.

T

Primarily muscular activation patterns (sEMG) and posture-related load; also incorporates co-occurring arousal features.

Explicit constraints (policies, red lines) applied to an agent regardless of affect; combined with bottom-up affect for safer behavior.

Opt-in, privacy-controlled recordings of signals, context, and outcomes used to improve mappings from signals → ASVs and ASVs → safe policies.

V

A coarse estimate of pleasant↔unpleasant orientation derived from patterns across modalities and context; not a claim of precise emotion or clinical mood.